I really
like the first sentence of Anne Marie Schleiner’s “Fluidities and Oppositions
among Curators, Filter Feeders, and Future Artists” which is “Artists of the
future may not know that they are artists.”
Which I think is already the case of our present day and art forms. A gamer (as she mentions) may not know that
they are an artist in a sense but they are, they can upload game clips or record
interactions and display them much like a painting in a gallery. It is something they created and take pride
in. This also makes me think of the film
Professor Phil Solomon here at CU. He
has several films that use only footage from the Grand Theft Auto series. He
isn’t necessarily a gamer, but it shows that incredible art can be created from
something not usually associated with art.
With the introduction of the new gaming systems (“next gen”) they have
recording software built in that will automatically record clips, this takes
Schleiner’s sentence to the extreme in that the person playing literally does
not know they are creating art. It is
almost accidental art which is an interesting concept to think about, if the
person doesn’t know they are creating art are they still creating it? They are creating it yes but can it be
identified as art if it was intended.
Something to think about.
I also find
the idea of collaboration in Schleiner’s writing interesting. It seems like it is something that has become
more and more prominent with the advent of internet art. You don’t see collaboration between baroque painters
(as far as I know) but now you can find works pretty commonly that have been
contributed to by several people. It
even is becoming pretty common in the music industry, it was usually just rap
and hip hop that featured large amounts of collaboration but now other bands of
different genres are doing it more as well.
I think it has to do with the ease of being able to share, send and work
on projects between people with the internet.
It just keeps getting easier as well with google drive sharing and cloud
storage.
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